![]() To stop the killer from stabbing you in the back, you could use an item your future self gave you to trade for a pan, or you can steal a metal sign in the 1900s. You can go into a burning building with a way of extinguishing it, or you can prevent the fire from happening in the first place. Every puzzle in the main story has multiple ways you can go about to solve it. It’s charming and funny, and it really adds to the creativity of this game’s puzzle solving. You can even change things with side quests, creating a timeline where you give a little girl a pet cat, resulting in the museum in the future being overrun by cats. ![]() It’s all these little touches that really add to the game. You can tell a director in the 80s what movie to make, changing his poster in the present and allowing there to be too much of a crowd for the killer to get you. You can ask a servant of a nobleman to plant a flower bed in the court yard instead of a tree so that the killer has nowhere to sneak up on you and kill you. You can turn the museum into a library by talking to the museum founder all to get a book on curing a poison. Much like Chrono Trigger, you can change things in the present day just by a few conversations in the past. What you do in the past can change so much in the future. Speaking of going back in time, having to do so to solve puzzles is so much fun. It really does this nice effect and Eike’s colors contrasting with the visual style is a lovely touch. The 1900s has this black and white look to it, and the 1500s has this photo grain that gives it the look of an old book. But the 80s has this sort of blue tint to it that makes it look more moody. Modern day is about what you’d expect, grey clouds and all, like typical Europe. Even when you go back in time, it has this nice little effect. I love the old style town that has the history of the museum in the modern day, and I really love the side quest where you can find out what happened to the museum owner’s wife and daughter before you were even around. Like they’re super important to the story, so you can’t just go and ignore them, but man does the chipper tone of the sister mixed with the moody and sad tone of the brother irritate me to no end. There are parts that I can’t for the life of me stand, like the brother and sister character that lives in the alchemist house that constantly question and talk to Eike. While the voice acting is a bit wonky, the story manages to keep me invested throughout. Yes, the voice of Mario voiced this magical twink. During research for this game, I was shocked to find out that Charles Martinet voiced Homunculus. But one voice of note is that of Homunculus. The dialogue is so bizarre mixed with the stilted voice work of some of these characters, that it kinda takes away some serious tones of the game. I will say, the voice acting is a bit weird. And thankfully, the PS2 version is pretty cheap. You just gotta play the game yourself to find out. I may spoil a lot with these reviews, but when it comes to murder mysteries, I refuse. And thinking about who the killer is, it’s kinda hilarious all the stuff they pull to kill Eike, but…. It’s one thing to poison his food with sea slug substances, but then he tries to drop a pot on his head, push him off a ledge, and straight up run him over with a car. All of these contain puzzles on how Eike can prevent his death from the murderer, who is so hellbent on killing Eike. Including the present day (as present as 2001), Eike can rewind time to different periods of the towns history, from the 80s to 1902 to the 1500s. Giving him a Digipad, Eike is able to turn back time to any point that is important in keeping him alive. But luck is on his side, as he is given a chance to survive once again thanks to a strange being named Homunculus. One day, all of a sudden, he is murdered out of nowhere. ![]() Shadow of Destiny follows our awkward young man, Eike Kusch, in a little town in Germany.
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